How much does Skool cost?
Skool costs $9/month (Hobby) or $99/month (Pro) in 2026. The plans are identical on features; the difference is the transaction fee: Hobby takes 10% of revenue, Pro takes 2.9% + 30Β’. The math flips at $1,268/month collected: below that Hobby is cheaper, above it Pro. Both include a 14-day free trial.
What Skool Actually Costs in 2026
Skool has two plans, and the sticker price is the smaller part of the bill. What you really pay is the monthly plan plus a transaction fee on every payment your members make.
| Plan | Monthly | Transaction Fee | Cost on $100 Collected | Included |
|---|---|---|---|---|
| Hobby | $9 | 10% | $10.00 fee | Unlimited members, courses, calls |
| Pro | $99 | 2.9% + 30¢ | $3.20 fee | Same features, lower fee |
Both plans unlock the same product: unlimited members, unlimited courses, live calls, a custom URL and the built-in affiliate program. You are not paying more for features on Pro. You are paying $90 more per month to drop your transaction fee from 10% to 2.9%. Skool bills monthly by default and gives two months free if you pay yearly. There is a 14-day free trial on both plans with no card required.
So the honest answer to "how much does Skool cost" is: between $9 and $99 per month in plan fees, plus 2.9% to 10% of whatever your community collects. Which plan is cheaper depends entirely on your revenue, and the crossover point is exact.
Hobby vs Pro: The $1,268 Break-Even, Calculated
The two plans cost the same at exactly one revenue level. Set them equal and solve:
$9 + 10% of revenue = $99 + 2.9% of revenue
The $90 plan gap divided by the 7.1-point fee gap gives $1,268 per month in community revenue. That is the line:
- Below $1,268/month collected: Hobby is cheaper. The 10% fee costs you less than paying $90 extra for the Pro plan.
- Above $1,268/month collected: Pro is cheaper. The lower 2.9% fee saves more than the $90 it costs.
Most people get this backwards. They see $99 and assume Pro is the "serious" plan they should start on. If your community collects $600/month, Pro costs you $116/month all-in while Hobby costs $69. You would be paying $47/month for nothing. Start on Hobby, watch your revenue, and switch the month you cross $1,268.
For a deeper look, see What is Skool and how does it work.
What Skool Costs at $500, $2K and $5K a Month
Here is the all-in monthly cost (plan plus transaction fee) at each revenue level, and which plan wins:
| Monthly Revenue | Hobby ($9 + 10%) | Pro ($99 + 2.9%) | Cheaper Plan |
|---|---|---|---|
| $500 | $59 | $113 | Hobby (save $54) |
| $1,000 | $109 | $128 | Hobby (save $19) |
| $1,268 | $136 | $136 | Break-even |
| $2,000 | $209 | $157 | Pro (save $52) |
| $5,000 | $509 | $244 | Pro (save $265) |
| $10,000 | $1,009 | $389 | Pro (save $620) |
The pattern is the opposite of most SaaS pricing. On Skool, the cheap plan punishes success: at $5,000/month, staying on Hobby to save $90 in plan fees costs you $265/month in transaction fees. And once you are on Pro, the fee barely grows. Going from $5,000 to $10,000 in revenue only adds $145 to your Skool bill, because 2.9% is a rounding error on real money.
We break this down further in Is Skool legit.
Skool's Cost vs Gumroad, Whop and Circle
Skool's model is a flat plan plus a low fee, built for recurring community revenue. That makes it cheap at scale and expensive when you sell little. Here is where it sits against the platforms creators actually compare it to, on a $100 payment:
| Platform | Model | Fee on $100 | Best For |
|---|---|---|---|
| Skool (Pro) | $99/mo + 2.9% | $3.20 | Paid communities at scale |
| Whop | $0/mo + 3% | $6.20 | Communities with no fixed cost |
| Circle | $49–$219/mo | Varies by plan | Course-heavy communities |
| Gumroad | $0/mo + 10% | $13.20 | One-off digital products |
The split is clean. If you have no revenue yet and want zero fixed cost, Whop's 3% with no monthly plan beats Skool's $99. Once your community clears roughly $1,300/month, Skool Pro's 2.9% makes it one of the cheapest ways to run a paid community. For one-off digital downloads rather than a recurring community, neither fits as well as a lower-fee Gumroad alternative.
Is Skool Worth $99 a Month?
The plan fee is only worth it once your fee savings beat it, which is the $1,268/month line. But the honest version has two more parts.
Worth it if you run a recurring paid community above ~$1,300/month, want members, courses and live calls in one place, and value the engagement mechanics (the gamified leaderboard drives real retention). At $5,000/month, Skool Pro costs $244 all-in, or under 5% of revenue, for the whole stack.
Not worth it if you are pre-revenue or testing an idea. Paying $99/month before you have paying members is how people lose money on tools. Start on the $9 Hobby plan, or on a zero-fixed-cost platform like Whop, and upgrade when the math flips. It is also not worth it if you mainly sell one-off products rather than memberships, since the flat plan assumes recurring revenue to earn its keep.
Know What Comparable Communities Charge
Picking a plan is easy once you know two numbers: what your community will realistically collect, and what communities like yours charge their members. InsightRaider tracks pricing and revenue signals across 500,000+ products and communities, including Skool, so you can benchmark a realistic price per member before you commit to a plan.
$49/month.
- Skool Official Pricing: current plans and transaction fees
- Skool Payments FAQ: fee tiers and payout details
How we analyzed this
- Sample size: 146,271 public Gumroad products tracked across 18 categories, covering $206M in estimated lifetime revenue.
- Revenue estimation: sales count Γ listed price. Validated against 30+ creators who shared actual numbers (Β±15β20% margin of error).
- Data window: 2024-01 to . Refreshed monthly.
- Exclusions:inactive products (no sales in 90 days), spam/test products (< 1 review or price = $0).
Limitations
- Revenue figures are estimates, not reported sales. Creators may use unlisted links or off-platform fulfillment that donβt appear in public data.
- Our dataset covers activeproducts only. Creators who quietly stopped selling donβt skew medians upward here, so real-world failure rates may be higher than reported.
- Category medians can vary Β±15% depending on sampling period and seasonality. Always treat single data points as directional, not absolute.
Cite this
InsightRaider. (2026). How much does Skool cost?. insightraider.com. Retrieved July 12, 2026. https://insightraider.com/en/answers/how-much-does-skool-cost
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